![]() Again could get used to it, if mob speed is reasonable. When you point further away when casting beam, your hero runs there (usually to his death). Could get used to it, if mob speed is reasonable.ģ. Is that intentional? It makes gameplay more chaotic. Mobs also gain crowd control immunity way faster than before. This ability is the one that end game depends on. ![]() It is not normal for a boss fight to last 6:30 minutes (in a successful trial with no deaths).Ģ. Drain Life - run away until it breaks Dive bomb - run out of red circle Ambush - eat the first couple, run away from the rest. He also gains CC immunity faster, which makes things even harder (longer). You often prepare the whole sequence, start beaming, and lose it because he decides to cast something at random. Often, it was only when he was well equipped that he was able to get out of the clash. Who has played in the past to Eternium certainly remember the difficulties facing some bosses such as Elban. Because of this it takes forever to kill him at higher trials. So the more you succeed in the challenge of trial, the greater your growth and the ability to get better equipment. The main issue is with Elban: he can do any of his attacks while your hero beams at him, thus stopping the beam. ![]() It's hard to see when they are off cooldownġ. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. The 'Deceitful' mobs (undead mages) clone themselves, and their clones' damage is many times greater - they kill you with one shotĪ small one: potions and apples grayed out. ![]()
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